Attribute phxfdObjVoxels {
	label = Voxel Mode Override
	state = optional
	group = phoenix_object
	subtype = selector
	decl = int
	range_0 = Use Simulator Settings
	range_1 = -1
	range_2 = Circumscribed
	range_3 = 0
	range_4 = Center
	range_5 = 1
	range_6 = Inscribed
	range_7 = 2
	range_8 = More Inscribed
	range_9 = 2
	default = -1
}

Attribute phxfdObjVelocity {
	label = Object Motion Velocity
	state = optional
	group = phoenix_object
	subtype = selector
	decl = int
	range_0 = Use Simulator Settings
	range_1 = -1
	range_2 = Transformation Only
	range_3 = 0
	range_4 = Per Vertex
	range_5 = 1
	range_6 = Motion Vector Color Set
	range_7 = 2
	default = -1
}

Attribute phxfdObjVelocityMult {
	label = Motion Velocity Effect
	state = optional
	group = phoenix_object
	subtype = slider
	decl = float
	range_min = -10000.0
	range_max = 10000.0
	rangesoft_min = -5.0
	rangesoft_max = 5.0
	default = 1.0
}

Attribute phxfdClearInside {
	label = Clear Inside
	state = optional
	group = phoenix_object
	subtype = switch
	decl = int
	default = 0
}

Attribute phxfdClearChannels {
	label = Clear Channels
	state = optional
	group = phoenix_object
	decl = string
	default = Smoke,Temperature,Liquid
}

Attribute phxfdViewportSubdivision {
	label = Use Viewport Subdivision
	state = optional
	group = phoenix_object
	subtype = selector
	decl = int
	range_0 = Use Simulator Settings
	range_1 = -1
	range_2 = Enabled
	range_3 = 1
	range_4 = Disabled
	range_5 = 0
	default = -1
}

Attribute phxfdObjSolid {
	label = Solid
	state = optional
	group = phoenix_object
	subtype = switch
	decl = int
	default = 1
	changeCommand = phxfdOnObjSolid
}

Attribute phxfdObjInitialFillup {
	label = Initial Liquid Fill
	state = optional
	group = phoenix_object
	subtype = switch
	decl = int
	default = 0
	changeCommand = phxfdOnObjInitialFillup
}

Attribute phxfdObjWetting {
	label = Wetting
	state = optional
	group = phoenix_object
	subtype = switch
	decl = int
	default = 1
}
